Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Wednesday, May 28, 2008

PS3's HAZE: Run of the mill game, or brilliant military commentary?

This post may contain spoilers for Ubisoft's PS3 title, HAZE

"They told me I would be the best. They gave me the best weapons. They gave me Nectar."


HAZE, the newest first person shooter for PS3 follows Shane Carpenter, recent college graduate and member of the private "Mantel Army" who learns early on that he's fighting for the wrong side.

During the early stages of the game, Shane (and
you) learn how the Mantel Army works. Being the most successful private military, you have access to the most advanced weaponry, tactical information, and one key component, Nectar, a super performance enhancing drug.

The Nectar administer is attached directly to the back of the character's neck, and supplies a steady dose of the drug. By pushing a button, the player can administer higher doses, reflected by a gauge on the left hand side of the screen. These higher doses allow the player to see the enemy combatants surrounded by a hazy glow and from farther distances, see farther through the scope on their weapon, hit harder and sense danger such as grenades.

There are two immediate downsides to the Nectar drug. The effects do not last long, maybe 60-90 seconds per dose, so the player has to constantly administer it to themselves, something you hear your computer controlled squad-mates doing as you hear a click-hisssss as they run by. Also, if the user uses too much of the drug, they can overdose, not be able to tell friend from foe, have vision problems, shoot their weapon uncontrollably and pull the pin out of grenades and hold onto them (i'm assuming from muscle spasms).

The one main downside (or upside, depending on how you're looking at it), is that Nectar sterilizes your environment. That is to say, the player on nectar doesn't see what the regular person sees. The player walks into a room, sees a clean room with a door on the other end and a few desks. What they don't see is the dead bodies littering the floor, the blood splatter on the walls, and the player's own hands covered in blood. However, because the suit that the player wears delivers a constant low dosage of the drug, none of the other soldiers ever sees the gruesome damage that they cause.

Halfway through the game, the player's Nectar Administrator is permanently damaged, and he sees everything. This of course, leads him to question everything he was fighting for, and instead of his team wanting him back to fix him up, they try their best to kill him.

I'm skipping around here, but the player eventually joins
the group of rebels that he had previously hunted as a Mantal soldier, and you learn that the reason for the entire skirmish is that the plant used to produce Nectar grows in the rebels back yard. Instead of striking up some kind of deals with the rebels (who at the beginning, weren't rebels at all), Mantel tells their people that the rebels are involved in ethnic cleansing, crimes against humanity, terrorism, and that their leader gruesomely disfigures captured prisoners.

Let me say that again.

The army that you're a part of can't
see the destruction and brutality they're causing while invading a country to steal its natural resource under the guise of liberating its people from a terrorist group with an insane leader.

It wasn't until close to the end of the game that you realize that the leader of the rebels uses the same speeches to motivate his troops th
at your former squad leader used to pump his guys up before a mission. Also, one of the last lines in the game is about how the company used the drug in the wrong ways, and in the rebels hands, it would be used for good.

The most powerful weapon was indeed the drug, Nectar that was given to the soldiers. How could any regime defeat an army that couldn't see the evil it did, and willingly removed itself from the moral responsibility of its actions? Wrap all this up in a drug that made them stronger, faster, and more effective, as well as constant encouragement from superiors to "...go ahead and take your meds...". It somewhat reminded me of Ender's Game by Orson Scott Card in the sense that if the soldiers knew what they were actually doing, they never would have pulled the trigger.

So, this game touched on a lot of interesting points, but was far enough removed to look at the plot objectively. Many reviewers gave it a poor score, but I feel that they missed the point that the entire game was social commentary. I found a military with little oversight going into a foreign country on the grounds of liberating people from evil while actually just trying to secure their own interests somewhat familiar. How about one military group not learning from the mistakes of another?

All in all, it was an interesting game, and interesting concept, even if executed poorly.
One thing this made me think though, was that more games should follow in the footsteps of Haze and Battlestar Galactica in making social commentary. It is a viable medium after all.

Friday, November 16, 2007

I'm Such a Sucker for a Good Figure


Assassin's Creed, Ubisoft Montreal's newest blockbuster game came out on Wed. Unfortunately, I was broke until this morning, so I splurged a but and got the limited edition which comes in a tin and has a figure, short graphic novel and small artbook.

The reviews for this game have been very good, and it was highly anticipated. I can't wait to play it, but I have to wait until after dinner plans that I have with a friend.

In other news, I got a but of a response about my story from a couple of people, and they raised some good points on things that I have to flush out. To those of you who I sent it to and haven't responded, please do! I'd like to hear what you have to say!

In Other News:

Awww, someone photoshoped an adorable dog as a Colossus from Team Ico's Shadow of the Colossus!

Too funny!

Saturday, September 15, 2007

It's So Heavenly...

Recently, I purchased what analysts predicted would be PS3's Killer App, or rather flagship game. Heavenly Sword has been promoted since the launch of the PS3, but has only recently been released. Personally, I'm glad that they took the extra time to produce this work of art. Before the release of the game, Ninja Theory released five short animations detailing the history of the game's namesake, entitled "Legend of the Sword". The short series served to provide some background on the sword, as well as some of the main characters, their ambitions and motivations.

In Heavenly Sword, Produced by UK Based Ninja Theory, you play as Nariko, the red-maned heroine and daughter of the leader of her clan. The clan is in possession of the Heavenly Sword, a mythical weapon once wielded by a deity sent from heaven to defeat the Raven Lord, a battle which predates the start of the game.

Over the generations after the defeat of the Raven Lord, the sword passed from hand to hand, leaving carnage in it's wake. It granted its owner immeasurable power, yet drained their life at the same time. It eventually fell into the hands of the clan, who vowed to keep, but not use the sword, until the next heavenly warrior appeared.

The game begins as the clan is fleeing from the armies of King Bohen (voiced and acted by Lord of the Rings' Andy Serkis). Bohen, in his attempts to conquer all the lands in his sights, sees the heavenly sword as a means to do such, and is as relentless as he is evil. The story is about Nariko's journey after attaining the Heavenly Sword to free her people and put an end to King Bohen's reign.

Heavenly Sword is an Action/Adventure game which uses the PS3's CELL processor incredibly well. Each environment is beautifully crafted. The models are well made, and versatile, and the animation is seamless and flows very nicely.

One of the most impressive parts of the game is in the cut-scenes. Serkis was made Dramatic Director by Ninja Theory, and thus, coordinated the motion capture for each scene. Not only are the actor's bodies motion captured, but their faces are as well, leading to very impressive facial animation, adding a new depth of realism to the game. The score, produced by the Prague Philharmonic Orchestra, borrows from both Asian and Indian styles and rhythms, enhancing each scene.


Each of the characters are well written, from the heroine Nariko, her adopted younger sister Kai (who reminds me of a certain Icelandic Pop-Star), to the ruthless Flying Fox and Whiptail. Each character has a distinct persona, and nothing is overplayed or reused, as is a problem in many modern games.


In the efforts to not spoil this game for anyone who hasn't played it, I won't go into much detail about what progresses. The game got good reviews, but also come criticism on two major points. 1) Heavenly Sword is so similar to God of War that some have termed it Goddess of War, and 2) The game is comparatively short, and can be completed in 1 to 2 afternoons. There are certain gameplay similarites between Heavenly Sword and God of War, but they do not detract from the overall experience. Heavenly Sword also borrows from the interactive cut-scenes of Shenmue.

All this aside, it looks like game developers are starting to utilize the PS3's CELL processor better. With games like this and Lair, we can only hope to see more beautifully crafted games for Sony's newest console.










Heavenly Sword (PS3) Trailer - Watch today’s top amazing videos here