Tuesday, June 28, 2005

So much to do...

Did some work on a character named Loken over the weekend (tweaking, rigging). Not done with him yet though, as his fingers look like sausages...
His story is that he's the de facto leader of the band of desert rebels that the main characters meet during their travels. After I finish up on him, I have to design, model and rig his mountain counterpart.



Friday, June 24, 2005

Gotta keep going ahead~

Wahoo! Day 2 of 928475 (give or take)

So much to do, so little time.
I have to work on environments a bit, as my skill in modeling and lighting them leaves much to be desired. But what I really have to do is learn to do some concept art before I start modeling. Maybe planning absolutely everything will help me stay organized and motivated. I have to think of panel layouts, color schemes, logos, script and plot devices and much more.
We'll see. This weekend should be uneventful, so maybe i'll have some time to work...

Here are some picutres that i've been messing with as of late.




Thursday, June 23, 2005

And so it begins...

First Post! Not much to show quite yet, as i'm not at my home terminal...

This is where I would like to post any ideas, concepts, sketches, revisions, scenes pictures and pretty much anything else regarding my cel-shaded story, Nevergreen, while it's in development. Hopefully, you can come here to check out some of the how's and why's of the comic as the series progresses.

Welcome.