Tuesday, July 03, 2007
Getting Back To My Roots
Taking a break from cel shaded fantasty stuff, I thought I would delve back into the more realistic types of modeling. Inspired by god knows what, I thought I would try my hand at making a sort of futuristic, high quality, luxury hoverboard (i'm thinking honda or toyota, not sure yet).
Making something that's not bulky, but streamlined and sexy, as many luxury transportation vehicles are, I decided to go with spline modeling as opposed to poly or box modeling. This will allow me to 1) plan out the curves and contours before I start modeling, 2) keep everything sleek and sexy and 3) help me brush up on my high-poly spline modeling.
I'm going for a porcelain/fiberglass frame, with rubber bumpers/foot padding.
Things yet do to:
Finish modeling details
UV Map
Shade and Texture
Produce Particle Emitter effects
Rig with basic character
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3 comments:
You know, you post a blog and I can't get more than two sentences in before The Girl from Ipanema starts playing in my head.
But they look good.
Now don't shoot me for this, but I think some of the detailing, at least to me, says "rugged" rather than "luxury." I'm thinking more Hummer than Honda. What do you think?
And who's this Phil guy? I thought your name was Dave.
What's in a name?
Good call about the Hummer thing. I guess I should have said that I originally planned to have it be a luxury model, like BMW or something. I guess it shows how much I planned this one out.
But now that I think of it. Hummer would definitely work. I purposefully haven't modeled the logo on the front because I hadn't decided what company to attach it to. Now at least I have a little more direction. I'll have to find some Hummer pictures to see if they do 'sleek and shiny'.
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